![]() starting with iPhone 4) – or even nine (e.g. What is a Point?Ī point (“pt”) is Apple’s special term for “the number to type into the box”, so in the iOS chapter, I will speak in points.Ī “point” is a nice unit for designers, because on the hardware level, sometimes one point becomes four hardware pixels (e.g. ![]() It’s the number you type into the box in Figma/Sketch/whatever when designing a website, and it’s the number the developer will put into CSS when they say font-size: 16px. That’s the unit of measurement in websites. Or it can refer to a unit of measurement in websites.įor the sake of clarity, this guide will always refer to “CSS pixels” when it says “pixels”. Or it can refer to the smallest possible square of light that you can turn on in software on a screen (Yes, those things are sometimes different). It can refer to the smallest possible square of light on a screen. (There is one caveat here – you need to design If you don’t know what that means, don’t worry – you’re probably doing it already!) What is a Pixel? It doesn’t matter if the unit is called “pixels” or “points” or whatever – just type it into the box in Figma, and the font size will work OK. In this guide, I will always give you the number you type into the box. Whether you’re using Figma, Sketch, Adobe XD, etc, you’re specifying a font size by typing a number into a textbox. “Pixel” now means about 3 different things – and now there are “points” and “scaleable pixels” and “density-independent pixels” to worry about too! As a designer, here’s the most important thing to know: The Number to Type Into the Box The proliferation of HD screens has wreaked absolute havoc on designer terminology. ![]() You can browse this guide by platform, or, for a deeper look into the larger rules at play when it comes to picking type sizes, check out the Principles & Resources section at the end (That section also covers a list of useful typography-related sites). Three different platforms, three different sets of concerns, and two opposing design languages to follow? Someone tells you to use a typescale based on the golden ratio, and… is this even going to HELP me!? (Short answer: no) iOS… well, they don’t even have nice guidelines! And the web is (still) the wild west. Material Design has nice guidelines, but they’re like 50 pages long. (As you browse this guide, you can also navigate via the handy sidebar navigation!) One Central Resource These are up-to-date (2021) guidelines and best practices for font sizes across all major platforms – iOS 15, Android/Material Design, and responsive web. If you have, dear reader, bookmark the crap out of this page. To change the font-size of MUI you can provide a fontSize property.One of the most common questions I receive from beginning UI designers is: what font size should I use for my project? Maybe it’s a website, maybe an Android app, maybe iPhone/iPad.Įver wish someone had compiled all the rules in one place? Users change font size settings for all kinds of reasons, from poor eyesight to choosing optimum settingsįor devices that can be vastly different in size and viewing distance. So rem units allow us to accommodate the user's settings, resulting in a better accessibility support. The browser element default font size is 16px, but browsers have an option to change this value, ![]() Note that if you want to add additional declarations, you need to use the string CSS template syntax for adding style overrides, so that the previosly defined declarations won't be replaced. Import RalewayWoff2 from './fonts/Raleway-Regular.woff2' const theme = createTheme ( ) format('woff2')
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